| Commodity | Kind | Buy system | Buy at | Buy 1 SCU | Fill buy | Sell system | Sell at | Sell 1 SCU | Profit 1 SCU | Fill sell | ROI % | Fill SCU | Fill profit | Distance | Route time | Profit/min |
|---|
| Commodity | Kind | UEX avg buy | UEX avg sell | Best buy | Best sell | Spread | Buy pts | Sell pts |
|---|
DeadPixel's Trade Board 1.4.3
A local trading console for Star Citizen. It runs on your machine, pulls the latest community commodity prices from UEX Corp, ranks buy → sell routes by profit per SCU, and multiplies that by how much cargo you can actually move (ship hold, shop stock, budget, crate size).
1.4.3
Public refresh lock, security headers, public phone_url, unknown commodity 404.
1.4.2
Wikelo and Ore split view (list + one card).
1.4.1 / 1.4.0
Ore console from SCMDB + wiki. Scan quality C/B/A/S.
1.3.4 / 1.3.3
About page, how-to on Home, CONTRA Corp. org tile.
1.3.2
Wikelo wiki links and bad-row crashes hardened.
1.3.1
Wikelo turn-ins list where to find each item (mine, loot, shop, contract).
1.3.0
Home page with Trade Board and Wikelo. Wikelo lists what to bring and what you get, from starcitizen.tools/Wikelo.
1.2.5
Offline and hidden commodities stay out of routes. Flags like "0" and "false" no longer crash refresh. Future cache timestamps force a UEX pull. Auto load ↔ unload filter. HTTP reads are capped; redirects stay on the UEX host.
1.2.2
Finite SCU and budget only. Terminal ids compared as ints. Wiki links must be http(s). Snapshot deep-copies price lists.
1.2.1
Buy-crate-only fill (no phantom SCU from sell-side 1 SCU boxes). Phone URL follows --port. System names are HTML-escaped.
1.1.9
Hybrid MobiGlas / DeadPixel look: cyan frames, gold titles, hex-cut logo, lime / cyan / magenta / gold tags.
1.1.5
Fill SCU is capped by stock and budget. I'm at locks the buy shop. Max crate hides listings your grid cannot load. Refresh UEX no longer freezes the page. Compact columns is the phone view.
Station ↔ station
Orbital stations (Lagrange points, gateways, Everus Harbor, Port Tressler, Seraphim, Checkmate, and the rest) support cargo-deck auto load and unload. Turn on Station ↔ station to hide ground outposts and city commodity kiosks so both ends of the route can use auto-load.
Distance, time, profit/min
Distance is UEX terminal-to-terminal travel in gigameters (same unit UEX publishes on commodities routes). A leading ~ means no UEX pair was cached yet and the board estimated from system/planet. Route time is QT + jump-gate overhead + load/unload, tuned to the hop lengths shown on sc-trade.tools/trade-routes. Profit/min is full-hold profit divided by that block time.
Ship cargo
Ship SCU comes from the UEX vehicles list (same numbers published on starcitizen.tools/Ship_cargo_stats). Default is the Drake Corsair at 72 SCU. You can still type a custom hold size.
Data sources
- uexcorp.space — live commodity prices, terminals, vehicle SCU, jump/travel distance (GM)
- sc-trade.tools — hop-time model for route minutes and profit/min (their live calculator needs an API token)
- starcitizen.tools — wiki pages for commodities and ships
- erkul.games/calculator — ship cargo / loadout planning
- robertsspaceindustries.com — official patch / universe
Grain of salt
UEX is crowdsourced. Prices move, shops inventory-lock, and a “best” terminal can be sold out when you land. Refresh before a long run. Illegal goods can be confiscated in UEE space.
